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Voxel Tavern

I started Voxel Tavern as a personal project during the summer break, with the main goal of improving my programming skills, especially in game architecture. I wanted to build a small but complete game prototype where I could practice structuring systems, separating responsibilities, and creating a clean gameplay loop.

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Voxel Tavern is a cozy mobile voxel tavern management game in development where you play as the tavernkeeper. Guests arrive, sit down, and place simple orders — and it’s up to you to keep everything moving smoothly.

What’s in the current prototype

  • Hands-on serving on mobile: deliver orders directly as the tavernkeeper

  • Ale pouring mini-game: a simple hold / release timing interaction

  • Ready-to-serve food: pick items from the shelf and serve customers

  • Clear guest flow: arrive → wait → dine → leave

  • A warm “dollhouse” tavern view designed for small screens

The goal

A low-stress, pick-up-and-play tavern sim that’s readable at a glance, feels good in short sessions, and grows over time through upgrades and progression.

Planned (future updates)

More drink types, cooking stations, upgrades/expansion, progression, staff, cleaning, quests, and more — but the focus right now is polishing the core serving loop.

Status: Prototype / early development (mobile)

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